ARTS

How to kill a hit

A sea of ever-multiplying questions surrounds the shivering, microscopic nucleus that is the Ratchet & Clank movie. Can video game adaptations succeed as films? Will this one? Could it pave the way for more?

ARTS

Flawed by Design: Character development

The roleplaying game is one of the longest-lived genres in all of video game history. From Richard Garriot’s seminal Ultima series to the glitchy, unrefined majesty of the early Elder Scrolls titles, game designers have sought ever more detailed methods by which to mathematically represent the progression of a player character’s skill over time.

ARTS

Producing and you

The hardest thing about being involved in the arts is funding projects. Everything starts from nothing in the world of theatre, so aspiring directors often have to take on the role of producer as well. This means using your own time, money, resources, and contacts to get a project moving.

ARTS

Whoever wins, we lose

Somehow, a movie everyone expected to fail still managed to disappoint. It’ll make bank, but that doesn’t change the fact that Batman vs. Superman: Dawn of Justice is the cinematic self-destruction of Zack Snyder.

ARTS

Mush into muscle

When people talk about bodybuilding, they usually mention larger-than-life figures like Arnold Schwarzenegger and Lou Ferrigno. Although these men were huge stars in their prime, almost solely responsible for the gym craze of the 1980s, their charismatic public personas did little to dispel the popular idea that bodybuilders are brainless beauties obsessed with “the pump.” But there is more to muscle than meets the eye.