Chairman of the Board: Fixing a classic
This week, we’re taking a look at a classic game, Risk, and assessing how the publisher tried to fix the major issues in the game’s most recent version.
This week, we’re taking a look at a classic game, Risk, and assessing how the publisher tried to fix the major issues in the game’s most recent version.
Romeo and Juliet is one of the greatest tragedies ever written, but how would it go if you controlled the story?
It was only a matter of time before I reviewed a game that required drawing. Telestrations is a party game for four to eight players published by USAopoly in 2009. Each player is assigned a word, which they write on a white board. The board is then passed to the player beside them, who interprets that word in a drawing. Play continues until the boards reach their original players and they see what kind of monstrosity has been created.
I never could understand the zombie trend, and I just don’t get why they’re so popular. However, I completely understand why this zombie-themed game is so prolific.
Scene it? is a movie-themed, DVD-based trivia game for two or more players published by Mattel in 2002. Individuals or teams of players move their piece around a board and either answer trivia questions or play DVD-based games to keep moving. First one to the goal wins.
Board games based on licensed products are usually not good. They are either a cosmetic upgrade to a classic board game, or a rushed out game with clunky mechanics or gameplay that distances itself from the source material. Being a self-professed Browncoat, I was thrilled to discover this is not the case with Firefly: The Game.
The rules and goals of a game create the framework in which the game can be played. In fact, some board games can become bogged down by vast books of complex rules. But what if there was a game where the rules and goals were constantly changing?
Munchkin (n): a derogatory term for someone who plays a role-playing game (RPG) and instead of focussing on storytelling, focusses on over-powering their characters, getting all the loot, and killing other players. The term came from more experienced role-players commenting on other players’ immature and petting gaming style.
Some days you want a nice quiet tea with your friends. Other days you want to knock down buildings and eat a bus. This is a game for the latter.
In the world of board games, there are a few game changers for the industry. Games that change how board games are perceived, like chess, Monopoly, and this week’s game.