‘Why does it always have to be snakes?’
Fatalistic games such as Snakes and Ladders encourage downright dangerous compliance with the roll of the dice.
Fatalistic games such as Snakes and Ladders encourage downright dangerous compliance with the roll of the dice.
The players are various passengers originally from a now-sunken cruise ship, stuck in a lifeboat together and trying to survive.
Players frantically try to find and rescue four artifacts off of a mysterious island that is slowly sinking into the sea.
Many a family has been broken up by its grossly unbalanced gameplay.
Merchants and Marauders strips out any of the television or movie themes and allows simple trade and pirate battles.
Timeline does a lot to try to solve the issue that plagues most trivia-based games.
Such a simple game wouldn’t warrant much note, but this game also has the benefit of Matthew Inman’s sense of humour and comic art style.
The game is very funny, and holds true to its murder mystery roots.
I felt that the complexity of Tsuro of the Seas took away from the eastern philosophy of its source.
The two player system gives the game an intense feeling—similar to playing chess.