‘Diablo III’ console review
By Steven Cayer, Contributor
Last year, a little game called Diablo III, developed by Blizzard Entertainment, was released to PC and Mac computers. As someone who doesn’t play computer games, I was angry because everybody was talking about this fantastic new game, and I couldn’t play it on my PS3. Well, on September 3, I finally got my wish.
The console version of Diablo III is pure fun. The controls are tight, the game is extremely long (which is good), and I’ve never seen better cut-scene graphics in my life. I can only assume they’re the same graphics that were on the computer version last year. Diablo III is the kind of game that I will definitely go back to many times, especially with friends.
Diablo III has seamless four-person co-op, offline and online, just as advertised on Amazon. The more people playing, the tougher the enemies get. You and your teammates can pick between five classes: Barbarian, Demon Hunter, Witch Doctor, Monk, or Wizard. Going into this game for the first time was admittedly jarring. The inventory is pretty complex, with six different kinds of armour alone.
Any mention of Diablo III’s plot has been notably absent from my review so far, and you might be wondering why. Essentially, there really isn’t a plot to mention. A star falls out of the sky and lands on a cathedral in a town called New Tristram, and demons run amok—that’s basically it. Now, despite the lack of a storyline, I’ve had hours upon hours of fun with Diablo III, and will continue to have more.