RPG Hooks: Princesses are always trouble

Illustration by Ed Appleby
Illustration by Ed Appleby

A twist on the classic RPG

By Davie Wong, Sports Editor

 

Everyone knows the classic story of the damsel in distress. You, the hero, need to save the princess, who has been somehow kidnapped, despite how impossible it may look to infiltrate the castle. The important thing to remember when going through one of these is to throw hooks. Throw twists, lots of them. Because even the newest of players will know what’s going on really quick if you don’t. Here we go!

 

It all happened so fast. One second you were enjoying a nice pint of mead with some friends, and the next you were being arrested for kidnapping the princess and conspiring against the king. Now you sit in the keep’s prison contemplating your fate. The evidence presented looks quite damning.

Whoever took the princess was definitely no amateur. Several personal items belonging to you and your companions were stolen over the span of several weeks prior to her disappearance—yet you didn’t think anything of it. What you mistook as petty theft was actually part of a grand scheme. Those items conveniently turned up in the princess’ room and around the path of the kidnapper’s escape. In short, you’ve been framed.

However  professional this intrusion appears, it wasn’t the cleanest. As you might expect, the princess didn’t go peacefully. Her resistance left a bit of a mess, which included an unnamed tome that belonged to neither you or nor your companions. The blunder has offered you an opportunity: Find the owner of the tome and return the princess so you can clear your name.

After having the opportunity to study the tome, two things are immediately obvious; whoever the tome belonged to had been scheming for a long time, and that the writing was eerily familiar. It was similar to that of an old friend of yours, who had long since passed away—or so you thought. Does he hold the secrets? Or is he truly dead?

Either way, you have been tasked to retrieve the princess at any cost. Failure was not an option.