By Steven Cayer, Senior Columnist
I hate it when games are announced way too soon. As time goes by, people’s expectations build and build until the game comes out and you’re at least a little disappointed. Sadly, this happened with Destiny, the highly-anticipated, Game-of-the-Year quality, sci-fi, first-person shooter.
Made by Bungie—the creators of the epic Halo series—and published by Activision—creator of the amazing Call of Duty series—this game was meant to be the best but falls flat. It’s sad because they spent around $500-million on advertising. That’s just baffling to me.
My main problem is that it has a tough time defining itself, especially as a genre. If you’re a fan of MMOs (massively multiplayer online), you’ll be disappointed with the small maps, serious lack of group chat, and overall length of the game. If you’re a fan of RPGs (role-playing games), you’ll be disappointed in the lack of story, character development, and the minimal variety of weapons and gear. At least if you’re a fan of FPSs (first-person shooters), you won’t be disappointed with the endless enemies gunning for you or the addicting online multiplayer called the Crucible. I’ve done this mode many times, spending most of the time trying not to get kicked out because of a bad Internet connection.
Destiny has a lot to keep me entertained. It has taken the best aspects of different games and combines them very well. During my play-through, I noticed the combat was from Borderlands, the maneuverability was from Halo, and even the looting was from Diablo 3. Bungie did what they do best, but they kept it safe.
I really wanted to immerse myself in this world, but it’s tough not to see the flaws. I say wait until Bungie releases the “10-year-long downloadable content run” that they’ve promised us. I can’t wait to see you then.