Labyrinth is a great of example of a complex design leading to simple gameplay.
Once the first couple of turns were completed, everything ran very well, and the final scores were closer than I had anticipated.
Guillotine mitigates its morbid themes though humour. Illustrations are very approachable and funny and the actions cards tell a story of the ill-fated proletarians trying desperately to delay or avoid their fate.
The math swiftly disappears into the fun of playing the characters and wheeling and dealing with the sheriff.
Some of the best, timeless games—think chess, backgammon or checkers—are exercises in simplicity. And Santorini may prove to be one of these.