Steven’s Man-Cave: Parkour towards the light

ARTS_Dieing light
Courtesy of WB Games

‘Dying Light’ PS4 game review

By Steven Cayer, Senior Columnist

5/5

Have you ever felt the exhilarating rush of being chased by zombies and used your parkour skills to get to the safe house to switch on the electric fence trap? Well, in Dying Light, you can.

From the creators of the underwhelming Dead Island series, this trip to the zombie apocalypse is well worth the wait. Taking place in the fictional city of Harran, you play as Kyle Crane, an undercover agent tasked with obtaining a stolen file that may lead to a cure. As soon as he parachutes down, you know things aren’t going to be easy.

In the first 20 minutes, you get bit by a zombie and you meet Jade, who takes you to her large group. You also grab some Antizen, a suppressant for the zombie bite, and realize that this warlord named Rais might be the person who stole the file. It’s a story about the decay of society’s rules.

Dying Light has a dynamic day and night cycle. During the day, zombies are pushovers who try to grab you if you go near. It’s during the night where you need to be aware and quiet. Zombies are very fast and can easily kill you if they see you. Different types of zombies only come out at night, such as Volatiles and Bolters. The reward if you go out at night is double XP.

There are three types of XP: survivor, agility, and fighter. You get survivor XP when you complete various quests, fighter XP whenever you attack enemies, and agility XP every time you climb a ledge or rock or even step on a zombie. The gameplay focusses mainly on parkour to escape zombies and melee combat to fight them. Both are smoothly executed and fun to do.

This is the Dead Island game that should’ve been.