Breaking down the various playable classes in D&D
By Jacey Gibb, Distribution Manager
Welcome to Dinguses and Dragons, a weekly column aiming at demystifying and introducing the game of D&D to new and potential players
Last week we dissected what made the various playable races in Dungeons & Dragons unique. This week weâre breaking down another major decision youâll make when creating a character: choosing their âclass.â Think of it as picking a career and accompanying skillset. A playerâs class will have a huge impact on how they play the game, so letâs jump into it:Â
Barbarian: the beefiest class around, barbarians have the potential for the most health and get the invaluable âRageâ option, where all non-magical damage dealt to them is halved.
Cleric: often dubbed as the âhealerâ of a group, clerics are also great at buffing up other party members. A downside to playing as a cleric is you might get stuck healing everyone else rather than doing your own thing.
Bard: musicians who aid the party using spells, healing, and giving âBardic Inspirationâ to other players. Bardâs are great for supporting the group but donât do well in direct combat.
Monk: masters of their fists, monks specialize in close-combat and use âKi pointsâ to unleash special abilities, including different attacks.
Fighter: similar to barbarians, fighters are good at one thing and one thing only. Starting at level five they get two attacks per turn and get lots of combat-based abilities like âSecond Windâ and âIndominable.â
Druid: similar to bards in that they support more than they engage in combat. Some druids also get the amazing âConjure Animalsâ spell at level five, which can lead to all sorts of shenanigans.
Rogue: stealthâs the name of the game for rogues. Rogues also get the devastating âSneak Attackâ ability, where they can deal extra damage as long as an ally is nearby.
Ranger: this class can do a surprising amount of damage, especially with their double attack and revered âHunterâs Markâ ability. You also get âNatural Explorer,â which gives you a ton of bonuses for when youâre in your favoured terrain.
Paladin: the best of two worlds (fighter and cleric), paladins are hearty warriors as well as healers. Theyâre often seen as the more virtuous class, though fallen paladins also exist.
Wizard: wizards and the next two are all spellcasters, but a major difference is how they came to possess magic. Wizards are individuals who had to study magic before they could cast it. In gameplay, you can prepare different spells for each session.
Sorcerer: similar to wizards, except sorcerers are born magical and with the ability to cast spells. You also get allotted âsorcery pointsâ which help to recover used spell slots.
Warlock: unlike sorcerers or wizards, warlocks receive their abilities from a deal theyâve made with a higher power. At level three, warlocks also choose a âPact Boon,â which gives you a familiar, a weapon, or a spellbook.
Other homebrews available online: homebrew refers to when someone creates their own variation or iteration. Search âhomebrew dnd classesâ and youâll get a bunch of hits, including scholar, gunslinger, dragon knight, and anything else you could think of.