âRisk of Rainâ video game review
By Lauren Kelly, Editor-in-Chief
Risk of Rain is a side-scrolling, platforming, roguelike action game. It was the brainchild of two students from the University of Washington, and after receiving funds on Kickstarter, it was slowly rolled out across various platforms, from Windows in 2013, to OS X and Linux in 2014, and finally, to PS4 and PS Vita in 2016. With the game recently on sale for $3.99 down from $9.99 on the PlayStation Store, grabbing it was an easy (and rewarding) choice.
Although you can play by yourself, itâs definitely best played with a few friends on your couch or online. Many websites, and the game information itself, report that you can play with two offline, and up to four online, but weâve had no problems connecting three controllers offline, with room for a fourth. For online, however, you can only connect with one other player, and you can both bring in a guest. This is technically four people, but itâs much less flexible than allowing you to connect with a few friends in different locations.
To start with, there are three difficulty modesâDrizzle, Rainstorm, and Monsoon. If youâre looking for casual play, Drizzle is a great place to start, as itâs still difficult, especially at the beginning. You canât unlock everything on this, though, so if youâre a completionist or just want more options, youâll have to go with Rainstorm.
For each run through the game, you can choose from one of 12 characters with different moves and stats, only one of which is unlocked at the beginning. Levels are large and involve a lot of platforming, and you spend your time searching them for chests with random upgrades and for the levelâs teleporter to move forward.
This may sound simple, but stages are littered with enemies with different strengths and weaknesses, and, left unchecked, any of them can kill you. This is a real issue when death means restarting the game, even if youâre on the final level. To make things a little easier, in co-op, as long as one player makes it through the teleporter, everyone will revive to start the next stage. Clearing the teleporter, no matter how many players are alive, is another challengeâyou need to survive a 90-second enemy wave complete with bosses, and then kill every remaining enemy in the level to move on.
As time progresses in your run, the difficulty goes up, which means if you camp out in a level to get more upgrades, the game will respond by levelling up as well. Iâve found this is usually worth it, thoughâwith enough upgrades, including basic things like upping attack speed and health regen to more extreme things like shooting a Cyclops-esque optic blast after using enough abilities, the game definitely gets easier. Monsters can only handle so much, and a deluge of missiles fired by your five drones can be tough for them. Alternatively, with enough health regen abilities, it can be tough for them to get in enough damage to chip away at you substantially.
While it can be frustrating to lose, the gameplay is incredibly fun, and rewards your improvement with lots of new unlockables, including the aforementioned characters, new and better upgrades, and artifacts that drastically change the gameplay. Overall, Iâve had a blast with it, and Iâd recommend it to anyone who wants a fun, and sometimes ridiculous, challenge.
This isnât to say the game doesnât have its issues. With the PlayStation version, weâve run into numerous technical issues in the two weeks weâve been playing it. Luckily, these have all come about in online multiplayer, so any of you who just want to take advantage of some good olâ couch co-op are safe. However, the glitches are substantial. A few times, items and characters we unlocked during an online game, although available until we closed the game, had disappeared by the next boot up. Stranger still, weâve desynced near the end of the game, with both of our games having a âghostâ of the other person still playingâbut not doing anything the other person was actually doing on their end. After an hour-long, teamwork-filled run to the end this is really disheartening and disappointing.
Still, itâs worth a go. This game is deep and impressive, especially coming from such a small development team. My heart lies with couch co-op and always will, so supporting games like these to keep the genre alive is an easy choice for me, even if the game does have a few issues. And for the low price tag, youâre getting way more than your moneyâs worth.