‘Metal Gear Solid 5: Ground Zeroes’ review
By Steven Cayer, Senior Columnist
It’s been six long years since we’ve crawled in camouflage as the increasingly rough-looking Solid Snake in Metal Gear Solid 4: Sons of the Patriots. Finally, Snake is back in a brand-new, fully next-gen game called Metal Gear Solid 5: Ground Zeroes, which is a prologue to Hideo Kojima’s next endeavour, The Phantom Pain.
The game takes place in 1975 and Snake is tasked with infiltrating an American black site in Cuba, locating two high-value targets, and extracting them via helicopter. That is the main mission in the game. You also get four side-missions where you are tasked with doing various things at the same location, like assassinating or protecting somebody.
Visually it’s gorgeous, especially on the PS4. The gameplay actually has the same quality as the cut-scenes, which are normally better. The gameplay itself challenges you to not be seen or heard by anybody. If you do get seen, you’re basically screwed. The upside is that it feels a lot better when you finally do beat the level without being seen.
The downside of this game is the cost, which I think should be about half of what it is now. It costs $40 for around six hours of gameplay if you take your time.
So I recommend waiting to get this game, if you can, until closer to the release date of Phantom Pain. I’m guessing it might even be free by then.