‘Infamous: First Light’ game review
By Steven Cayer, Senior Columnist
Surprisingly, my favourite character from Infamous: Second Son was not leading man Delsin Rowe, but Abigail “Fetch” Walker, the neon-wielding girl forced to hide from the DUP in Seattle. She helped Delsin become acclimated to his powers and she is now the focus of a stand-alone game called Infamous: First Light. It takes place two years before the events of Second Son and delves deeper into Fetch’s past, which is a very well-developed story.
Fetch and her brother, Brent, run away from home when she has her first neon-related accident. They pick up some dangerous drug habits while living on the streets but eventually get clean. He also teaches her to suppress her powers, but it is only a matter of time before things get out of control. On the night they go out to do one more job to start a new life together, something goes wrong and Brent disappears. You then go on a journey with Fetch in search of her brother.
The gameplay is the same as in Second Son, except for some minor changes like the omission of the good/bad path. That gave me the freedom to focus on the linear story and not have to choose a path and stick to it. The combat and traversal of Seattle felt smoother—seamlessly going from attacking someone to fleeing if needed.
If you’ve already played Second Son, you already know what happens. Developer Sucker Punch has done an amazing job detailing the events you thought you knew, especially the finale. I’m really happy they took the time to give fans such a fulfilling character in Fetch.
To be clear, you do not need to have Second Son to play First Light. It costs $15 on the PSN for about a third of the experience from Second Son. That’s a great deal in my books.