‘Combat Kelly and the Deadly Dozen: Stop the Luftwaffe, Win the War’ review
By Brittney MacDonald, Life & Style Editor
Today I bring you a new series from Marvel, Combat Kelly and the Deadly Dozen: Stop the Luftwaffe, Win the War. Written by Gary Friedrich with art by John Severin, Dick Ayers, and Jim Mooney, this comic is nothing more than bunk propaganda.
The story follows a cast of G.I. Jims and Johns as they fight the Nazis. Pretty simple, right? That’s because this story is about as overdone as you can get. There’s nothing interesting or exciting here. Marvel tried to jazz up the look a bit to trick the kiddos with a lot of guns and explosions into thinking all this pro-war, pro-Americana stuff is good. But all it does is imply its readers are brainwashed into thinking America’s the hero in some global epic and Germany’s the big bad monster hiding in the shadows waiting to snatch our glorious freedom. In that aspect, this comic book is just one big stereotype with a too familiar plot and a bunch of two-dimensional characters.
Saying I dislike this comic book would be an understatement. It is probably one of the worst comics I have ever read. Even this short introduction into Combat Kelly and the Deadly Dozen made me loathe the idea of continuing to read any more from this series. That is, if Marvel decides to continue this series at all.
Art-wise, Combat Kelly and the Deadly Dozen looks just like every other comic book released by any company since the ’50s: heavy inks, thick lines, and a severe attachment to primary colours. This means that any colour used in the comic book will be black; one of three intense versions of red, yellow, or blue; or a combination of those bright colours.
Would I recommend this comic book? Absolutely not.